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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 7 - Transform Objects / Transform Objects Reference


Transform Objects Routines

This section describes the routines you can use to manage transforms.


Subtopics
Managing Transforms
Creating and Manipulating Matrix Transforms
Creating and Manipulating Rotate Transforms
Creating and Manipulating Rotate-About-Point Transforms
Creating and Manipulating Rotate-About-Axis Transforms
Creating and Manipulating Scale Transforms
Creating and Manipulating Translate Transforms
Creating and Manipulating Quaternion Transforms

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© Apple Computer, Inc.
11 JUL 1996